Old and new! Aww yiss!
Finally got to play Necromunda:Underhive:Gang war yesterday!
After a couple of Underhive test games in the tunnels we found out that we should probably just get on with the campaign. Gang war gives some guidelines how to play a campaign. The campaign system in gang war is split into cycles and culminates in a big showdown after a certain number of cycles. We decided to play 6 cycles with 2 games per cycle. I like to have this time frame on it so there is a sense of goal in the distance. Back in the days the games just went on and on until we got tired of the gang and wanted to start a new one.
It was a good, “educational”, but mentally tiring game as most first games are. My opponent decided to bottle out so technically I won, but we took out an equal amount of gangers each. The game feels new. The IgoUgo is a welcome change to the old and we enjoyed it very much despite a ton of rules checking. And this is the weakest part of Necromunda 2017; the rulebooks. I can appreciate complex rules, it can even feel like a game itself trying to figure out what is correct and not. GW specialist games are traditionally like that in my experience and its a fun pasttime visiting the forums and picking brains. I expected no less from N17…..but for fucks sake…they could have done better this time! The gang war supplement complicates things to say the least. At one point I had to “go to page xx” five times to figure out something and we just had to laugh. Hopefully this will go smoother when we have memorized all the basic rules.
Gang war has true LOS as the old NM. Underhive had some base viewable percentage kind of LOS guidelines which seemed to simplify true LOS, but when playing the 3D rules this does not apply as well. That means we still get situations like this: “Are you sure thats partial cover?” “Yes, I can see that goliaths dick and torso so that has to qualify as partial!”
There is more to rant about, but I’ll leave it at that. We love the universe and will go all into this. As long as it is a fun experience, the other things don’t matter much. The good points will come to the surface once we have learned the game, I think.
Two of my completed gangers. Champion on the left and ganger on the right.
She ha a power sword, a stiletto sword and a laspistol. Inspired by Zorro.
Very colorful this one. Autopistol, stilletto sword and lots of bubblegum. Inspired by tank girl:) I got some new brushes after painting these so hopefully there will be an extreme increase in quality…