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Goblin warband

A sinister bunch has entered the race for magic treasure in Felstad. These greenskins appear to be quite ambitious…

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Goblin shaman (witch class) Korky Brainbursta, his apprentice Shamrock and captain Grom the Fat.

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Korky has a passion for making potions from mushrooms. He firmly believes that his artisanal taste sets his potions above all other potions and he simply despises mass produced potions. His secret is the use of various poisonous mushrooms from which he has developed several yeast strains that both elevates the taste and the effect of his potions to incomparable heights. The use of poison mushrooms can be quite risky, and good routines for testing is necessary in the final production phase. This is where Shamrock the apprentice comes in.

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When not testing potions, Shamrock spends alot of time in the forest collecting mushrooms for Korky. He also eats his fair share of shrooms to make the searching more entertaining for himself and it was during one of these trips that he discovered a deep connection with animals. The shroom trips can last for days and when he finally emerges from the deep forest he is often accompanied by animals such as wolves.

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Grom the Fat is a goblin the size of an orc and a threatening presence in Korky’s warband. He is a natural leader and has the air of an experienced commander about him. He always refers to himself in third person and is no longer called “the Fat” directly by the warband members as this has caused several dismissals of a permanent nature in the past. He prefers “yer immensity” or “O’ muscular one”. Little is known about his past, but he hates elves with a passion and when drunk often curses a certain “Griffon riding long eared prissypants” while gently stroking the blade of his axe “Elf-biter”.

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Korky sending shamrock on a mushroom gathering mission.

Summoner warband

Here are the three top dogs in my recently started summoner warband.

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Sabellicus the summoner. A pathological narcissist with grandiose delusions.

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Ma Sabellicus, the apprentice. The wizards mother has taken upon herself to be the voice of reason when Sabellicus’ plans and self confidence begins to take off. She favors witchcraft, but appreciates the value of summoning a demon or two. Sabellicus secretly hopes that she will be devoured by a demon some day so that he may take on a real apprentice/slave.

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Captain Kronos. A former demon hunter has been tasked by a secret union of redemptionists to act as a double agent. If Sabellicus one day manages to summon that demon whose-name-shall-remain-unspoken, Kronos must complete his ultimate mission and slay both Sabellicus and the demon.

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Sabellicus has a pet dragon as his familiar. He dreams of the day when he can ride it into battle and lay waste to the world!

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Ma Sabellicus has a cat familiar. It rarely bothers to show up.

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Naturally, the dragon is terrified of the cat…

 

Scaffolding

Treasure hunting is no joke! You either gets ate by wandering monsters or you gets deaded by other treasure hunters. Another way to go is falling/dropping/being pushed from heights. Getting to the treasure can be tough in this ruinous landscape and its even worse carrying it home. This considered, it wouldn’t be strange to see some crude, improvised scaffolding here and there.

Made from chopsticks, hotglue, thread and coffee stirrers. The bases are foamcore and cardboard.

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Painted it up…

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I wanted it to be modular and easy to store. With this I can easily add longer “bridges” and ladders. I hope to try it out with some other terrain soon.

It is not extremely steady, but I guess that adds some reality to it:) In retrospect I would add some washers to the bases to give it more weight.

 

 

 

 

Some pics

Nothing specific today, just a few random pics I haven’t had the chance to post yet:

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Mr. Kane the captain striking epic pose in sunset.

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Captain Maneater emerging from his slumber.

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Gotrek the barbarian holding off zombies.

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Baer, the infantryman trying to stay out of LOS.

 

 

 

 

To jump or not to jump…

So we had a game with new warbands this evening. I’d like to present the warbands painted and ready, but they are not quite there yet.

In the meantime I thought I’d share a comical situation from the game. The scenario was silent tower-a nullified 10″ tall tower stands in the center with a big treasure pile in it.

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The soldiers are planning a strategy to get up in the tower…

We both tried to get people inside, but my opponent got there first with his captain.

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First!!

Look at that face! But the initial joy quickly turned into despair…

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How am I supposed to get down from here?!

I placed my archer by the door downstairs to wait for him and get a swing at the encumbered git.

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SCreeeeam!!

He had two choices. Jump out the window, take massive damage, possibly killing himself….or take the stairs and get attacked by the archer and my captain who had also started the climb. After contemplating these choices loudly for several turns he decided the latter and was successful killing everything in his way with some ridiculously heroic dice rolls. Oh well, I enjoyed the sense of his despair at least. The captain now has earned the name “princess of the silent tower”.

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Slap!

 

 

 

 

Interactive terrain

It is always a kick for me when the terrain pieces I’ve been working on becomes a part of the game. Yesterday this large wooden bridge I made with coffee stirrers and cardboard was used as the centerpiece on the board and it performed exactly as I had hoped! I made a hole in the middle 2″ long so any model who has to jump over the hole needs at least 4″, 2″ for the momentum and 2″ for the actual hole. This meant he had to stay in a very exposed spot until he had enough movement to make the jump. My dwarf trollslayer made the jump of his life and picked up the treaure on the other side. Immediately after, the opposing wizard cast crumble on the bridge and the trollslayer fell down taking some damage, but was better off for it since it saved him some climbing time.

My tower also got some attention yesterday as the professor’s knight teleported up there early on to secure a piece of treasure. My demon hunter was on his way, but halted when he heard the crazed hypeventilation of the possessed knight through the door. Eventually some tactical support arrived in the form of my wizard and they were able to steal the treasure away with the help of a potion of invulnerability and some sneaky maneuvering. The spiral staircase provides good cover as you can inch away from los from any direction. Also the teleport spell is useful once you are up there.

Here is yesterdays result:

Treasure: Sigilist 5 – Necromancer 1

Out of action: Sigilist 1 – Necromancer 5

Also, we have started preparing new warbands! Very excited to try a new wizard class…

 

 

 

 

 

 

The Breeding pit

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The thief tries to pick up a treasure in the web room…sadly it was a fake treasure!

No long report this time, just some pictures from the last scenario we played, the Breeding pit. At the end of each turn, a random monster spawns, the player with the highest roll gets to place it. This time the day was mine and the professor lost all his men save for one.It is maybe more correct that the table won this time as he was mercilessly pounded by random monsters, despite him getting to place 90% of them and winning all initiative rolls. For the two last rounds I won the roll and chose to randomly place the monsters in one of the entrances. Both times they ended up in the doorway of his escape route…hahahaha!

Treasure score: Necromancer 1- Sigilist 3

Out of action score: Sigilist 5- Necromancer 10

We both lost 3 members permanently.

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An archer tries to take on the wizard in hth after wounding him from a distance. 

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An uninvited troll joins the party and stays for way too long!

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Deployment in the pits is a crowded affair…

 

Dungeon smash!

 

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Yesterday we were finally able to delve into the dungeons beneath Felstad. I had been looking forward to this because I wanted to use my beloved Warhammer Quest dungeon tiles as scenery for the dungeon. It worked out pretty well actually!

We went for the 2-2,5D look with scatter terrain spread evenly over the board sections. We could have used more doors to connect sections, but used wooden walkways some places instead due to lack of doors. I might have to make some…

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First thoughts about the dungeon play in Frostgrave: Shooters and shooty wizards are at a disadvantage and how to manage space and movement becomes more complex.

As the title indicates, there was some thorough smashing yesterday. The first scenario of Into the Breeding Pits (IBP) states that terrain will move on its own due to some weird fungus and if you pick up treasure, a violent (!) fungus will come out to fight while spewing out poisonous fumes. I have no fungi in my mini collection so we used plaguebearers instead.

The assassin faces the plaguebearer on the bridge.

Treasure was placed and sides were chosen. I successfully cast fools gold and then we were off. I got to choose side first and chose the one that looked most promising. It was an almost guaranteed 3 treasure haul by the looks of it. Each player starts in an entrance area on his side so its pretty cramped in the beginning. Lacking for choice, the professor moved all his guys down the hallway, while I headed for the large chamber in the centre and cast wall with my wiz to block entry from his side into the chamber. I spread my warband in three directions. I took the eastern route with my apprentice and a few followers to try and get my hands on that fourth treasure and/or to distract my opponent, and my assassin headed west. After two rounds of sneaky movement, my assassin picked up a treasure and was set upon by a fungus..err…plaguebearer. this fight lasted for several rounds, the monster wounding and poisoning my poor assassin before he could prevail and slowly drag the treasure out of there, one action at a time. The knight tried to run to the rescue, but was also halted (and poisoned) by a plaguebearer.

The main battle occurred in a T-junction connected to a corridor. The professor’s crew were all jampacked in there except a thief heading out eastward for a (false) treasure in the firechasm room. It felt good announcing that it was fool’s gold….My unusually brave apothecary took out a bottle which seemed to contain some sort of fog from his backpack and stood in front of a closed door. The halfling ranger put an ear to the door and could hear rustling, swearing, huffing and puffing from the other side. Obviously too many bodies packed into too little space. Together they whispered “3-2-1…” and as the halfling flung open the door the apothecary lobbed the bottle into the midst of a large group of soldiers. Instantly a wraith semi-materialized from the smashed bottle. This plan did not work out how I had envisioned it. The enemy locked the wraith in combat and ran past it, setting upon the surprised ranger and apothecary instantly….(the pinning rules for whq does not apply in frostgrave!)

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wraith bottle smash!

Swarm! Swarm!

Although the ranger and apothecary held the position for a while, they were eventually overrun by the enemy soldiers. My marksman and apprentice also eventually succumbed to a bunch of natural 20’s. My wizard tried to get in on the flank with my barbarian while my captain and demon hunter started to leg it with the treasures. My wizard took out the enemy wizard with a bolt, but was shortly after critted and killed by a knight. My captain seeing this, dropped his treasure for the poisoned knight to pick up and headed for the chamber once again.  Left now was enemy apprentice and a bunch of soldiers from both sides although my guys were slightly worse for the wear. From that point it rapidly went downhill for me….

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Leg iiiiit!!

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Outta my way, zombie!

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One dead halfling ranger, coming up.

The professor managed to secure 4 treasures in total. one of them was originally carried by my knight who was moving very slowly with only one action and encumbered. He had been in this situation before and had a small hope of repeating the success. Not so as he was dragged down by an imp and bones of the earth. This was witnessed by my assassin who was also headed for that exit. He quickly gulped down his invisibility potion (fantastic investment for this situation) and snuck out with the treasure. The rest of my warband, 9 men, were taken out.

The score: Necromancer 4- Sigilist 2

Out of action: Necromancer 2- Sigilist 8

Pretty devastating for me. Since it was the professor’s birthday I could somewhat gracefully accept the defeat. Rolling that many natural 20’s is not normal, but I figured they were cosmic birthday rolls- the universe was gifting him crits.

Luckily the universe had not forgotten about me and except for a smashed leg on my apprentice and a badly wounded infantryman, the rest of them were ok!

The professor lost an archer permanently (rubs hands). We levelled up, got some treasure and will continue deeper into the pits.

 

 

 

Scatter terrain

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Some fresh scatter terrain! A runestone…

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With an active rune on the backside. Really happy with the glow there even if it was dead simple teo colour scheme: white and diluted warpstone green. Some white and green mixed to drybrush.

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Also a broken stone gate! Ladder wip in the back and I am also waiting for some rubble to dry up.

Working on small pieces like this is so refreshing!

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