Farmhouse pt 2

It is done!

Added some cardstock cutouts to simulate bricks.

Glued on more stirrers for strenght and wood simulated interior.

Brown drybrush interior, grey and white exterior. With some wooden floor tiles and heroquest furniture it does not look half bad!

Brick effect.

Mini for scale.

Visible corrugation on the corners is not pretty, but I have to prioritize the ability to fold it. No roof is intentional because the monsters can climb through the roof in the scenario.

Lessons learned: paint all pieces before assembly. Some warping to be expected. Looking forward to play with it!



So I’ve been reading ahead on the rest of the scenarios in Rosd and see that I need a farmhouse. Not just any farmhouse, but a specifically built farmhouse with great playability! The specs are: L-shaped house with two rooms. One is 8×6″, the other 6×6″. Windows and doors’ locations are described in the scenario.

An increasing priority for me is storability…how can I combine playability and storability? To the crafting desk!

Cardboardstrips of same height and thickness. Score flaps and hotglue. Cut out windows and doors as you go.


Strenghten some of the weak spots with stirrers or more cardboard.

And this is where the magic happens:

“Squeeeze” aaaaa yissss! Storability: Check!

Black paint. Next part will be to make it look beautiful. Or at the very least…fuckable. No, not fuckable, but…argh, you know what I mean. TBC!

Rosd: mission 2

Today we were able to play the rest of mission 2 and one scenario from mission 3.

1st scenario was about getting through 3 different rooms as the lower part of a warden tower. It was a nice take on dungeon crawling as each room had to be drawn from a card deck with a corresponding table. That way you do not know whats in the next room. There is a time limit for each room so if you are too slow it will have an effect on how the next room will look as the monsters have more time to prepare. It was the roughest one yet and my ranger and rogue and the other ranger’s wizard were knocked out. All, survived, but would start weakened in the following scenario…

…Which would take place at the top of the tower. Setting it up was slightly confusing, but we managed to throw something together.

There was a shadow knight there, one of the toughest foe you can meet in the game, and his gnoll minions. My rogue got knocked out again and so did the wizard, but we got through it thanks to the enchant weapon spell that would give the battle axe wielding elf a chance against the knight.

We managed to squeeze in another scenario. This time we would descend a long stairway into the deep while being assailed by giant flies. Jenga blocks had to be used for that and it worked out pretty ok.

This scenario was very quick and easy.

We are really appreciating the inventiveness of Joe Mccullough. The setting for each scenario is very creative. That said I would like to have more treasure, though. We have played through more than 2/3rds of the original missions and have only found 2-3 pieces of treasure. Also, some of the scenarios so far have been too easy for our taste. I think this is intentional, but we do feel like we want even more “oh shit!” moments.

Next up we will head into a swamp, and it looks pretty scary with even a couple of trolls in the event deck! I have the perfect miniatures for that!

Spiders and Shrubbery!!

I’m back into crafting and this time I wanted to use some bits that I got for cheap at a local store, halloween spiders and some plastic…shrubbery!!

Hotglued the spiders on some foam that I tried to make like stone or ruins bits. Put a cardstock base under that.

Some sand added.

Bam! Shrubbery was hotglued to cardboard.

If the knight gets through this he can kick back with some ganja after.

Rangers of Shadow Deep: about the game

So there has been an increase in traffic to my page the last few days. I believe this is because of my mentioning of Rangers of Shadow Deep. I thought I should write up what I’d like to read myself whenever I’m searching the web for info on a new game. My motivation for doing this is purely egotistical, mind you. I want to nurture interest in a game I intend to play alot of to help the community grow and in turn find other player’s postings that inspire ME. Also, I am actually a goldfish so I want to write down my basic understanding of the rules so far just to create some order up there and make it stick.

Here is my summary of the game mechanics:

Every ranger starts out with 10 build points and 100 recruitment points. In coop the recruitment points are reduced, but the build points remain the same.

Build points are used to give your ranger stat increase, skill bonuses, abilities or spells. It is also possible to increase the recruitment points up to 130 by using 3 build points. How many points you can use for each is specified in the rules. There is no cost involved in kitting out your ranger with weapons.

Recruitment points are used to add companions to your crew. Some companions are more expensive than others. A knight, for instance, is 35 points while a hound is only 5. You can switch out your companions between missions, but still keep those you dismiss and use them again later. Companions also get progression points for surviving and those will be kept even if they sit out a game.

In my case I play cooperatively with a friend. There is a specific formula for how to split the recruitment points when playing coop. We both increased our recruitment points to the maximum and after calculating it with the formula we both got 55 each. Each ranger can only recruit up to 3 companions when playing coop. We could only afford two companions each of what we wanted from the list so we are a total crew of 6 at the moment. These points refresh between missions so next time we can use other companions (still max 3) if we so desire.

Once this process is completed you are ready to start doing missions. Every mission consists of scenarios. Some missions have two scenarios, others have more. There is a storyline to these missions and how successful you are in one scenario usually has some effect on the next.

The combat system uses 20 sided dice (d20). In combat the attacker rolls and adds his bonus, then the defender rols and adds his in the same way. The lowest roll loses the fight and may or may not take damage depending on how high armor value the losing figure has. The same goes for shooting, but then there is no risk of the attacker being struck back.

Each figure has an activation. The figure can take two actions per activation, one of which has to be movement with a few exceptions like reloading a crossbow. The other action can be combat, spellthrowing or other tasks such as searching a point of interest referred to as clues. Often these clues prompts you to roll a d20 and add any skill points you might have. For instance, avoiding a fall you have to roll against a target number (TNx) and if you have increased your acrobatic skill you can add that to the roll. Rolling equal or higher grants success.

The game is split into four phases; ranger phase, creature phase, companion phase and event phase. You can group activate up to two figures in the ranger phase if they are within 3 inches to your ranger. If there are no companions within 3″ they have to wait until after the creature phase to activate.

The creatures have a simple, but effective AI system based mostly on line of sight.  Ranged weapon creatures usually stay where they are and shoot the closest target. Other creatures move for the closest figure or the figure with the lowest health if in multiple combat. If there is no los they will move towards a target point specified in each scenario or a random move if not.

The event phase is when you draw an event card represented by a deck using normal playing cards. There is a table in each scenario specifying what event each card triggers. Sometimes its a monster, sometimes a certain event. The number of cards per scenario is also specified here. Usually there is a deck of 9 cards from ace to 9. You don’t really need a card deck to be honest. Just cut out paper scraps and note them with a number corresponding to the table (or, even better, make your own sexy cards!). These cards also dictates when the game ends in most cases. When the deck is empty, the scenario is over.

Heroic abilities can be used once per scenario. The abilities can be used when any figure is activating so you do not need an action for those. Spells are slightly different. They have to be used as an action and you can use a spell for as many times as you have purchased it. For instance, if your ranger has used his build points to aquire two heal spells, you can cast two heal spells per scenario.

Skills can help increase your change to meet a certain target number as described above.

There are several ways to find Treasure. It can be a token that you pick up and roll on a a table after the scenario, or it can be specified in the clues that you find a magic sword or something. A magic item or weapon usually has a finite number of uses. Once used it becomes mundane. Each ranger has six item slots and most of the companions have two. you don’t have room for the item/weapon it has to be left behind or you can make room by throwing away other items you already carry.

Thats about it I think…

Please keep in mind that this is my simple understanding of the game so far based on playing three scenarios. I encourage readers to get the game and see for themselves, and check the forums and the authors own blog, but this might help if you are new to it/interested and need an overview. Hopefully it convinces you to get in on it because it is simply awesome.

Sorry about the long post and only one lousy pic!

First dive into Rangers of shadow deep

We had a real good time playing Rosd yesterday! We played it coop style, two rangers with their respective companions. I built my ranger, Elusivus to be a ranged weapon type user and chose my companions to compensate where I believe he is lacking. A knight for tanking and a rogue for sneaking around. My gaming buddy chose a more fighter type character since he wanted to use a specific oldhammer miniature; Korhil captain of the white lions. I’ll put up pictures of his ranger later as he wanted to fresh up the 90s paintjob:)

The whole team. Korhil brought a tracker and a conjuror with him.

We played through mission 1 and one scenario from mission 2.

For the frostgrave players it should be easy to get the rules for combat and activations as it is basically the same.

First scenario was to find some clues in a deserted village. Because of some bad rolls we had a hard time with this one. My rogue was taken out by a giant rat and would carry on a disease to the next scenario. Korhil also attracted a disease and would start the next scenario with less wounds and a -1 penalty to all rolls. We found all clues and both rangers advanced a level.

Next scenario was to check out a spider forest.

My knight got webbed! No, he is not vaping.

This scenario was a breeze. Maybe we were lucky, but we smashed through all cocoons and set fire to all nest trees.

Next up was mission 2. First scenario was to sneak up on a group of gnolls and their sergeant (substituted with orcs).

I have no river so plastic foil was used instead!

We tried to sneak, but it quickly foiled and we went all in front and center. I recommend more terrain! More walls to prevent los.

Fight commences!

My knight cut through orcs like warm knife to butter.

Korhil takes out the archer on the bridge. It worked better for us to just overwhelm them. Both rangers are now level 2 and ready to go into a tower in the next step of this mission.

My first impressions of the game?

The good: great setting that leaves a lot to imagination, carefully planned scenarios. Simple mechanics, yet with good debth. Coop works well. Treasure, skills and spells are awesome. Progression seems very smooth.

The bad: pdf is at this point a bit difficult to use. We had two phones and an ipad at our disposal. Printing and binding it is rather expensive. Once we get used to the rules it will get easier, but it wouldn’t hurt with a “quick sheet” for checking rules.

We both thought the scenarios were a bit easy, but this has been pointed out by the author in the book. We come from oldhammer quest where chances of getting through the first quest was next to impossible. We are looking forward to a tougher challenge once the training wheels come off!

Rangers of Shadow Deep- are we there yet?!

Alright! So this was shared by the author on his blog yesterday; the front cover of the soon to be released self-published solo/coop miniature game Rangers of Shadow Deep. The ambience….

The artwork is by Barrett Stanley and I really like what we have been shown so far. The images we’ve seen are in black and white/grey which I believe is a cool choice seeing as a miniature painter will then have more “freedom” in choosing his palette.

As another part of this oh-so-tantalizing tease-fest, the author has involved JP from Tales of Frostgravery to playtest and write battle reports from his solo campaign! I’ve already bought some halloween cotton for my spider forest.

Mccullough himself has said on facebook that the game might be released next week. I’ll just sit here in my cave and salivate until then, I guess….


These guys are just itching to get going with some Rangers of Shadow Deep! “Lleeet uusss ouuut! We aaare booored!”

Following the teasers with massive interest:)

Autumn tingle

Pheew! That was a long summer! As the weather is now slowly getting back to normal, I’m starting to feel that autumn tingle. I’ve gradually started to visit the usual blogs and hobby sites and am now starting to look forward to a dark, cold and creative winter!

The bestest news came today as the creator of Frostgrave posted this

Rangers of Shadow Deep, a solo/coop rpg tabletop mini game based on Frostgrave rules….how awesome is that? As much as I’ve been enjoying pvp through Frostgrave and Necromunda, I’m a warhammer quester at heart. I really don’t want to buy another huge game with tons of minis…or…I want to buy all of them, but there is simply no space left in my keep. A carefully smuggled mini here and there, no problem. 70+ minis at once=not a happy home. Really glad I waited for this.

The artwork looks great and I have a feeling Mr. Mccullough is going to deliver something awesome here!

Another thing that peaked my interest is this post from Sebastian over at eastern empire. Warhammer quest in the 40k universe? Yes please. I love the initiative, but I’m not sure about the silver tower direction. I will pay close attention to it either way.

Looking forward to get into it again!






Create a free website or blog at

Up ↑